3DBODY.TECH 2023 - Paper 23.59

E.A. Brake et al., "Approach for Digitizing the Softness of Human Tissue for Implementation in 3D Soft Avatar Clothing Simulations", Proc. of 3DBODY.TECH 2023 - 14th Int. Conf. and Exh. on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 17-18 Oct. 2023, #59, https://doi.org/10.15221/23.59.

Title:

Approach for Digitizing the Softness of Human Tissue for Implementation in 3D Soft Avatar Clothing Simulations

Authors:

Elena Alida BRAKE 1, Michael DANNER 1, Gabriela KOSEL 1, Yordan KYOSEV 2, Matthias RAETSCH 1, Holger CEBULLA 3, Katerina ROSE 1

1 Reutlingen Research Institute, Reutlingen, Germany;
2 ITM, Technische Universität Dresden, Dresden, Germany;
3 Technische Universitaet Chemnitz, Institute of Lightweight Structures, Chair of Textile Technology, Chemnitz, Germany

Abstract:

Patterns are virtually simulated in 3D CAD programs before production to check the fit. However, achieving lifelike representations of human avatars, especially regarding soft tissue dynamics, remains challenging. This is mainly since conventional avatars in garment CAD programs are simulated with a continuous hard surface and not corresponding to the human physical and mechanical body properties of soft tissue. In the real world, the human body’s natural shape is affected by the contact pressure of tight-fitting textiles. To verify the fit of a simulated garment, the interactions between the individual body shape and the garment must be considered. This paper introduces an innovative approach to digitising the softness of human tissue using 4D scanning technology. The primary objective of this research is to explore the interactions between tissue softness and different compression levels of apparel, exerting pressure on the tissue to capture the changes in the natural shape. Therefore, to generate data and model an avatar with soft body physics, it is essential to capture the deform ability and elasticity of the soft tissue and map it into the modification options for a simulation. To aim this, various methods from different fields were researched and compared to evaluate 4D scanning as the most suitable method for capturing tissue deformability in vivo. In particular, it should be considered that the human body has different deformation capabilities depending on age, the amount of muscle and body fat. In addition, different tissue zones have different mechanical properties, so it is essential to identify and classify them to back up these properties for the simulation. It has been shown that by digitising the obtained data of the different defined applied pressure levels, a prediction of the deformation of the tissue of the exact person becomes possible. As technology advances and data sets grow, this approach has the potential to reshape how we verify fit digitally with soft avatars and leverage their realistic soft tissue properties for various practical purposes.

Keywords:

4D body scanning, soft body physics, soft avatar, biomechanics, 3D simulation

Details/PDF/VIDEO:

Full paper: PDF
Presentation: VIDEO
Proceedings: 3DBODY.TECH 2023, 17-18 Oct. 2023, Lugano, Switzerland
Paper id#: 59
DOI: 10.15221/23.59

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