3DBODY.TECH 2022 - Paper 22.54

A. Vuruskan and E. Sahin, "Analyzing the Gap between Physical and Digital Fashion", Proc. of 3DBODY.TECH 2022 - 13th Int. Conf. and Exh. on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 25-26 Oct. 2022, #54, https://doi.org/10.15221/22.54.

Title:

Analyzing the Gap between Physical and Digital Fashion

Authors:

Arzu VURUSKAN, Ece SAHIN

Izmir University of Economics, Department of Textile and Fashion Design, Izmir, Turkey

Abstract:

After the launch of the metaverse, digital fashion has been given more attention by fashion brands. In addition, the gaming and fashion industries’ paths became intertwined through fashion items. However, in-game cosmeticsi and real-life fashion garments are quite different in terms of material and style, i.e., there is a clear gap between digital and physical fashion. Due to its flexibility, digital fashion can easily be differentiated from physical fashion. This research aims to highlight the gap between digital and physical fashion in video games. For this purpose, a survey was conducted with 100 gamers. After collection from the participants, the data was reviewed, and accordingly, a sample game was chosen for this research. In order to narrow the gap between digital and physical fashion, a capsule collection was designed for the game called "League of Legends". Three pairs of outfits, one version for digital fashion and one for physical fashion, were prepared in 2D and 3D. The outfits were designed to suit the chosen characters. Such approaches can allow consideration of points of similarity for the pairs of designs, enabling adaptation to the digital world. As a result, the gap between digital and physical fashion can be narrowed and more realistic garments can be created for video games, which are able to satisfy and even inspire gamers.

Keywords:

Digital Fashion, Physical Fashion, Video Games, In-game Cosmetics, Metaverse

Details:

Full paper: 2254vuruskan.pdf
Proceedings: 3DBODY.TECH 2022, 25-26 Oct. 2022, Lugano, Switzerland
Paper id#: 54
DOI: 10.15221/22.54
Presentation video: 3DBodyTech2022_54_vuruskan.mp4

Copyright notice

© Hometrica Consulting - Dr. Nicola D'Apuzzo, Switzerland, hometrica.ch.
Reproduction of the proceedings or any parts thereof (excluding short quotations for the use in the preparation of reviews and technical and scientific papers) may be made only after obtaining the specific approval of the publisher. The papers appearing in the proceedings reflect the author's opinions. Their inclusion in these publications does not necessary constitute endorsement by the editor or by the publisher. Authors retain all rights to individual papers.


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